

Players create armies, forge alliances, build cities, explore ruins and expand their empire one turn at a time. It is a game that succeeds largely because of compelling player control, exciting tactical battles, exceptional art-design and wonderful exploration. It harks back to the days when it was normal for games to consume hours of your time without relying on cheap tricks or collectibles. It is a faithful recreation of the base mechanics seen in the original Age of Wonders, released in 1999 by the same developers, but has all the trappings of a big-budget release. It is unclear what monetary figure Notch (Markus Persson) put towards this title, but it was worth every cent.Īge of Wonders 3 is a comprehensive and addicting sequel by experienced developers Triumph Studios.

It is fitting then that Age of Wonders 3 was developed largely because of Minecraft, one of the most popular independent games ever made. Devoted strategy gamers now seek products from independent studios to quench their tactical tastebuds. Times have changed and a newer audience has brought a reduction in big-budget strategy releases to just a few per year. Strategy titles were abundant both real-time and turn-based games competed strongly and held popularity that rivalled shooters. This first mission would prove indicative of the enthralling adventures found within Age of Wonders 3.įifteen years ago the strategy genre held a commanding position in the PC games industry. The opposing enemy army, who had promised my demise on turn three, perished in a tactical battle after three hours of strategic exploration.

Additional units, produced by sprawling cities within my domain, bolstered the front line and patched defensive holes in my growing empire. Army leaders wielded powerful spells that forced enemies to stand together or face certain defeat. These armies were reinforced from previous encounters with monsters and men. Magical armies under my command readied for battle as they trekked into enemy territory.
